When do monsters appear in amnesia
Monsters are very bad at corners, so run close to the corners, jump over tables and stuff. This will give you time to find cover behind something.
I've been playing amnesia for a while now and I think I understand the monster behaviours fairly well now. Avoiding detection consists of 3 parts: 1. Reduce your sound crouching helps 2. Reduce visibility 3. Increase your distance. If the enemy sees you going in a room or corner, it is only bound to follow you to some extent. If there is nowhere in the room to hide, such as no closets they won't come in the room and will just stand at the entrance for a while.
Also, they will not travel long distances to chase you. After you either run a certain distance away or hide for long enough, they will de-spawn so, not to worry. So therefore, if you pretty much break visibility between you and the monster and are able to stay for about 10 seconds, then you're safe. The developers made the monster fairly easy to evade as to not excessively frighten the gamers and avoid more "effect" than necessary. All of the stated above were based on my own experience and gameplay.
So, don't underestimate them; you should still be extremely cautious. I don't know about some of this stuff but I can give advise on hiding spots. If you encounter a monster and he starts pursuing you try to go for a closet behind a open door or just in a spot where you're in a corner surrounded by objects. But if you can't find any of these, the best thing to do is try to get in a corner and put stuff around you to hide you.
Remember when in a closet keep the doors shut and if you feel the need you can peek out from the door. The creatures act as if they can feel electromagnetic waves of both the radiance of light and dark, they probably sense you through high pitched unhearable squeals As long as you don't throw things, touch them, walk in front of them, or run real loud, you should be fine.
Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. How do the regular monsters "see" in Amnesia? Ask Question. Asked 9 years, 8 months ago. Active 3 years, 1 month ago. Viewed 8k times. If in addition, no further disturbing events occur, some sanity may be regained.
Leave through the only other door in this bottom area and go down the stairs. Light the torch in front of you. It has placed a large emphasis on atmosphere and immersion. To increase the feeling of helplessness the game features no weapons and no ways to kill the shadow chasing after him. They patrol various parts of Brennenburg Castle, attacking Daniel when he is spotted.
As Daniel is unarmed, they cannot be killed and therefore must be avoided by running, hiding in wardrobes or hiding behind objects to avoid being seen.
Turn right and continue to follow the liquid trail. As you progress a door will swing open. Destiny 2. What were the monsters in Amnesia?
According to the loading screens , these servants smelled of spiced wine permeated by clove and sage. In the short story The Outrider , Gabriel was able to follow the mysterious creature due to the same particular smell. The creature was then revealed to be a servant Grunt. It is unclear whether the servants mentioned by Daniel are Gatherers, like the one encountered by Gabriel.
If this is the case, they are most likely covered by a cloak - as in The Outrider - to avoid raising suspicion from their monstrous appearance. Gabriel , an outrider who grew up in Altstadt, and who had just returned to the hamlet at the behest of Daniel who urged him to take him there, gave chase to the creature and put a couple of shots in its back. After chasing it to a cave, the creature grabs hold of him, and Gabriel unmasks the beast in his panic, revealing it to be a Servant Grunt.
He manages to escape its grasp by smashing it upon the head with his lantern. A local cooper in the story, Herr Zell , told Gabriel that the Grunt was "One of them lost souls who come for the animals. They collect them. The Gatherers usually appeared when Daniel picked up a plot item or stepped into certain zones. When a Gatherer appears, it will make a monstrous cry and start looking for Daniel.
Specific, intense music tracks will play while a Gatherer is roaming and stop when the Gatherer leaves, indicating safety. When a Gatherer spots Daniel, the Terror Meter can be heard and begins the chase. When giving chase, Gatherers would alter their speed in relation to their proximity from Daniel. At close range, they would slowly stagger towards him, but would quickly pick up speed from a distance.
They are capable of tearing down doors and knocking obstacles out of their path. Surprisingly, they didn't appear to see Daniel hiding even if they saw him enter a dead-end room and simply gave up the chase. Even hiding in a dark corner can be enough to get them to leave confused, which may indicate they don't possess much intelligence. Gatherers are able to break closet doors if they see that you are inside if they see you enter a cabinet or see you peeking out by opening the door.
The cabinet would, like broken doors, remain destroyed. If trapped inside a room by a Gatherer, the player can try picking up an item a barrel, a chair, a rock, etc. The Gatherer will be knocked back momentarily, and if the player hurries, they can dart around it and possibly manage to escape. However, this action would not only drain Daniel's sanity, but the Gatherer will also recover quickly and charge Daniel in the blink of an eye. This is not recommended to do If the Gatherer has just noticed Daniel.
Doing so would cause the Gatherer to instantly charge at him at full speed. There is always a warm-up time before the actual chase begins. If a Gatherer has just noticed Daniel then it is possible to quickly hide or duck around a corner. Doing this will either cause the Gatherer to lose interest or going into a short "search" for Daniel. Only when the chase music begins, then you should start running. The Terror Meter is not the key to being chased. In most scenarios, if the creature was unaware of Daniel's presence, looking away from the Gatherer would keep the player safe.
Also, by hiding in a dark corner and by crouching it reduces your chance of being noticed by the Gatherer. Avoiding direct eye contact with the creature is essential to survive and keep Daniel's sanity up.
Looking at it will cause it to notice Daniel quicker as well as rapidly draining his sanity, regardless of the distance between Daniel and the Gatherer. Additionally, it is possible to remain hidden from a Gatherer by holding a large object, like a barrel, in front of you. This calls into question the Gatherers' intelligence.
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