Which leman russ variant
Something to use on turn one, on as many Leman Russ as possible. Turn one is when your enemy is most powerful. Mitigate that power with smoke. Full Throttle is pretty impressive at scoring objectives. And for the Guard, it gives you a lot of movement. Which ya know, is insane for a Leman Russ. That massive boost in speed can also be used to plug holes in your lines and fill spaces that Deep Striking units may exploit.
And the Cadia specific order, Pound Them To Dust , allows a Leman Russ to re-roll all the dice when determining the random number of shots for a shooting attack. Eg when using Grinding Advance. You could use this to effectively turn your Leman Russ into a Wyvern for a turn. Shoot, but not be seen. Denying your enemy a shot back in their next turn. So as you can see the Tank Orders that Pask and the Tank Commanders give out mean you have lots of options for Leman Russ Tactics to run rings around your enemy or blast them from the battlefield.
The Catachans can re-roll one of the dice with weapons that do a random number of shots. While not all Leman Russ variants will benefit from this — some do. Valhallans double the number of wounds for Vehicles when determining their characteristics. The co-axial weapon allows you to re-roll all misses of the co-axial Weapons shoots at the same target as the main weapon.
Also has a co-axial Storm Bolter. A Cadian Stygies Vanquisher is a dream. Enemy fire patters from its inches-thick armour like dust on the wind. Between its sponsons, hull and turret the Russ carries enough firepower to pound almost any foe into submission.
Dedicated Leman Russ tank companies play a key role in Imperial strategy, and the greatest Imperial tank offensives will see armoured formations many Terran miles in breadth sweep all before them in a rumbling tide.
However, it is common to see armoured companies broken into squadrons to support infantry and artillery elements in the field.
The presence of even one Leman Russ can provide an enormous boost to the fighting strength and morale of Imperial Guard infantry, while a whole squadron of such armoured brutes wields serious destructive power.
Leman Russ squadrons can be deployed to spearhead an all-out offensive, reduce an enemy breakthrough to a tangle of blood-soaked wreckage, or safeguard the thundering guns of an artillery company from attack. With its many common variants, the Leman Russ is a versatile and deadly tool in the arsenal of any Imperial Guard commander.
The Leman Russ is crewed by a minimum of four crewmen, including a commander, gunner, loader and driver. Side sponson weapons may be added, each of which requires an additional crew member to operate. The Leman Russ is simple to operate, but very loud and uncomfortable for its crew. Due to the noise, intravehicle communication is only viable by an enclosed intercom system, with the commander having access to an external Vox-caster.
The Leman Russ battle tank was first developed at some point during the Dark Age of Technology , but by the end of the Age of Strife no traces of it remained. As they had been led by their Primarch , the great Leman Russ , the Mechanicum of Mars chose to honor the Space Wolves by naming the newly discovered battle tank after their gene-sire. The Leman Russ battle tank proved to be a reliable and proven armoured vehicle named after the Primarch in honour of his savage ferocity in war.
Numerous sub-patterns mounted a wide array of weapons in service of the elite Solar Auxilia were often enhanced to the "Solar" pattern, fitted with supplementary survival and exploration systems.
Leman Russ tanks in Auxilia strike squadrons were fitted with extended fuel reserves and their engines enhanced with forced induction chargers. These combined to increase the tanks' speed and operational range substantially, allowing them to make wide flanking advances in order to engage an enemy at the moment the infantry sections launched their own attack.
Leman Russ assault squadrons consisted of heavily armoured variants of the Solar pattern -- re-configured for direct assault against fortified enemies. They lacked the speed of the strike Russ squadrons but were formidably durable. Their main weapons were comparatively short ranged in relation to the artillery batteries, but they were used in a direct assault role or in close support of the Infantry Tercios, in particular those mounted in Dracosan Armoured Carriers. The Plasma Destroyer mounted on the Executioner and the volkite demi-culverin with which the Incinerator was armed, were rare and highly prized weapons more commonly seen on the war machines of the Legiones Astartes , and they had to be painstakingly calibrated and intensively ministered to by Tech-Priests assigned to the cohort to ensure their continued operation.
In the 41st Millennium, the Leman Russ tank is the mainstay of most Imperial Guard armoured regiments and is produced by the millions in Forge Worlds and Hive World manufactorums across the galaxy.
Two Leman Russ battle tanks make their way across no-man's-land during the Siege of Vraks. The Leman Russ seems to be a crude, slow, and poorly-designed tank, but it is an excellent benchmark for the abilities and advanced nature of Imperial technology. Despite being famed for its simplicity and reliability, the Leman Russ is an extremely complex and advanced main battle tank.
The tank's frontal armour is millimetres thick, meaning it can withstand all but the most dedicated anti-tank weaponry, yet its side armour is much thinner. With a range of Terran miles on just gallons of fuel, a feature the later Land Raider would also possess, the Leman Russ can accept almost any sort of combustible fuel. The Leman Russ is also noted for its ability to turn on a dime, and its ability to reverse direction in only seconds remains a "signature move" for the vehicle.
The Russ is equipped with a variety of high-tech scanners and Auspex systems, plus inertial dampening technology designed to provide better stability for the firing of the tank's main weapon. The basic and most common armament of the Leman Russ tank is a turret-mounted Battle Cannon and a hull-mounted Heavy Bolter.
Alternatively, a Lascannon can be mounted on the tank's hull instead of the Heavy Bolter. The Leman Russ can be equipped with two sponson mounts, one on each side. The most common configuration for the sponson-mount is 2 Heavy Bolters or 2 Heavy Flamers. Leman Russ tanks that are a part of a well-equipped armoured regiment sometimes have 2 Multi-Meltas or 2 Plasma Cannons as their sponson weapons. There are several different Leman Russ patterns used by the Imperium.
Many of these differences between them are only cosmetic, but several offer increased interior room, better performance, or increased armour.
The Leman Russ tank can exchange its main weapon for a different weapon which changes the tank's designation and battlefield role. These variants include:. If you are already a member then feel free to login now. Nostro wrote: Haha yeah sorry, I was weighing in the semi-hijack by Pyroalchi and not totally replying to your original question.
It's less interesting to use on longer-ranged variants which have little trouble reaching their target. Nope, sorry never used it.
Also as it's not generally considered "updated" with Grinding Advance I think it will be hard to find meaningful feedback on its use as described in your link. Still, I've not seen it much around so doubt feedback will be widespread. Check the FAQ , it explicitly had the rule added.
There is no such thing as a hobby without politics. France, region of Paris. To add another thoughts on Leman Russ loadouts. First, the standard battle cannon is quite good. Its targets of choice span from primaris marines, death guard marines, any bikes, up to medium tanks, monsters, and is useful even against knights. It is not a specialized variant, but at least it is fairly good against a lot of targets. Vanquisher has been badly nerfed in 8th edition. In previous editions, its gun had a mean strength of Now the battle cannon is better on every aspect.
Same remark applies to multi-melta sponsons, with an aggravating factor being their very limited useful half range of 12". Don't bother. Exterminator auto-cannons are another cool old standard which translated very badly to 8th edition rules. Too expensive, and low AP , to be worth it. Just take a pair of Hydras instead, for a little more points than an exterminator, at least you can inflict some damage to numerous nasty flying units.
Eradicator nova cannon? If you are short on points, they can provide some anti-heavy infantry firepower that negates cover bonuses. Not great, but at least can achieve something.
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