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To the left of the end table is a disused cooking pot. Further to the east, a table with four chairs arranged around it has been laid with four salmon steaks , a baked potato , a sweet roll , a loaf of bread , a bottle of alto wine, and an eidar cheese wheel. Against the wall, behind the table, is a set of shelves holding more fine crockery, a bottle of alto wine and one of Nord mead.

The wall conceals a flight of stairs leading down into the cellar. By the top of the stairs is a set of shelves holding a potion of minor healing , a potion of minor stamina , two cabbages , a sweet roll, four potatoes , and several loaves of bread and wheels of cheese. Descending the stairs to the cellar leads to a single room without any other exits. Under the stairs is a bale of straw, a cupboard holding a bottle of wine and a food barrel.

An L-shaped counter runs almost the length of the room with two shelves underneath holding a boiled creme treat , a sweet roll, an apple pie , a kettle containing two cabbages, several loaves of bread, two bulbs of garlic , a potion of regeneration , several pieces of cheese, a cast iron pot containing potatoes, a bottle of Nord mead, a loose cabbage, a gourd , another cast iron pot containing two raw rabbit legs , and a bunch of jazbay grapes.

There is yet another cast iron pot on the floor in front of the counter containing a bottle of Nord mead. To the right of the counter is a pile of firewood with a woodcutter's axe lying beside it. Hanging from the ceiling are three bunches of dried frost mirriam , two bunches of dried elves ear and two garlic braids , with a third braid hanging from the corner of a wall shelf. The double doors in the previous room lead into a room with a long wooden table with a ruined book , an iron dagger , a bottle of wine, a food sack, a loaf of bread, cheese wheel, and a note from the engineer, identified as Kiltinius Dandoril, who completed the balcony ramp and floor mechanism.

Also in the room, against the walls are: a stack of crates with a couple of food sacks on top, a set of shelves holding a medium coin purse, and two bottles of wine, a food barrel, and a tall wardrobe containing fine clothes and boots.

There is also a suspicious cabinet that contains a pair of fine boots and a false back panel. Beyond the panel is a food barrel at the top of a flight of stairs leading down into another part of the cellar.

This part of the cellar is very dirty with cobwebs everywhere. At the bottom of the stairs is a room with some crates, sacks and unusable barrels. There is also a long wooden table with a random potion of magicka. A hole in one of the walls leads into the sewer network. As you enter the passage there are metal bars in front of you with a wooden chest behind the bars. In front of the bars is a pressure plate that triggers a spear trap from the floor behind the bars.

The passage continues to the left and enters a room where most of the floor is rigged with flame spout traps. There is a safe path, however, if you decide to run straight through, the damage is quite minor if you are prepared properly. The safe route is to start at the far southern end, then three squares west, turn north and walk to the end, turn west and walk to the end and then south to the end, where the passage continues.

Don't have an account? Sign up for free! What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: brentsonier. User Info: Supernautus. Supernautus posted More topics from this board Here's why. Because the sword is leveled, the magnitude of the enchantment, base strength, and value are contingent upon character level.

After you kill Mercer Frey, water should be filling up the cavern. Just continue to swim up as the water pours in.

An arrow should be pointing into a hole or cavern up near the roof. Just run through that when you can swim up there. The vex are neither good nor evil … they just are. As far as « relationships » go, Skyrim only recognizes NPCs as being married, not married , and available to be married.

After the escape from Helgen he goes to Riverwood. Later he can be found in Windhelm at the Palace of the Kings. He shares the same voice lines as Hadvar, who is his Imperial Legion equivalent in the game. Once you join the guild, you can speak to Delvin and Vex to receive radiant Thieves Guild quests. These jobs can be repeated indefinitely , and you can have one active job per quest-giver, but you must complete or quit your current job before you can receive another one from that particular quest-giver.

Remember Me. Home Gaming. How do I get out after I kill Mercer Frey? Reading Time: 7 mins read. Share on Facebook Share on Twitter. Also, Where is Brynjolf after killing Mercer?



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